Information
Minecraft Education is an educational platform that uses the familiar Minecraft game environment to teach academic content, 21st-century skills, and digital literacy. It turns traditional learning into a fun, interactive, and creative experience.
Designed for schools, tutors, and home education settings, Minecraft Education enables learners to explore, build, experiment, and solve problems — all within a virtual world.
- What we offer
- foundation Phase
(Grades 1–3) - Intermediate Phase
(Grades 4–6) - E-Sport Introduction
- Media Production
- Cyber Security
- Game Design
- Programme Requirements
Intermediate Phase (Grades 4-6)
Our Minecraft STEM Learning Programme for Grades 4–6 is designed to engage learners in meaningful, project-based learning experiences that bridge workbook learning with digital creativity. Each activity challenges learners to think critically, design thoughtfully, and solve real-world problems using Minecraft as a dynamic educational tool.
The programme is built around four structured Minecraft STEM Workbooks, each focusing on a key STEM domain. Learners first explore core concepts through scaffolded, curriculum-aligned workbook tasks, then apply their knowledge through immersive Minecraft build challenges and simulations.
STEM TOPICS COVERED:
1. Engineering & Mechanics
Learners investigate what makes structures strong and stable by exploring the forces behind towers, bridges, arches, and machines.
Key Skills:
- Understanding stability, force distribution, and structural integrity
- Exploring mechanical components (levers, pulleys, gears)
- Following the engineering design process: Plan → Build → Test → Improve
- Applying design thinking to Minecraft builds (e.g., build a functional drawbridge)
- Identifying interdependence in ecosystems (deserts, forests, oceans)
- Investigating photosynthesis, food chains, and weather patterns
- Exploring water cycles, renewable energy, and environmental impacts
- Completing challenges such as building an eco-friendly village or simulating climate change in-game
- Planning and sketching solutions based on needs analysis
- Selecting materials for purpose, function, and sustainability
- Constructing Minecraft models with functional and aesthetic features
- Reflecting on design performance: “What worked?”, “What can improve?”
- Understanding algorithms, sequencing, loops, and conditionals
- Developing problem-solving through debugging and logic puzzles
- Using flowcharts and “Code-a-Quest” missions to simulate coding
- Building resilience through trial and error in coding simulations
- Reading comprehension (fiction, non-fiction, instructions, descriptions)
- Grammar and sentence structure
- Creative writing: story prompts, dialogue, and journal tasks
- Spelling and vocabulary building through Minecraft scenarios
- Number operations: addition, subtraction, multiplication, division
- Patterns and algebraic thinking
- Measurement: length, time, mass, volume, temperature
- Geometry: 2D and 3D shapes, symmetry, direction, perimeter and area
- Data handling: tables, graphs, probability, and Minecraft-based surveys
2. Science & the Environment Learner’s journey through Minecraft biomes to study natural habitats, ecosystems, and sustainable living.
Key Skills:
3. Design & Technology Learners explore product development, problem-solving, and functional design by responding to real-world design prompts.
Key Skills:
4. Computing & Coding Learners are introduced to computational thinking and coding fundamentals using logic-based activities and Minecraft tasks.
Key Skills:
English and Maths Workbooks (Grades 4–6)
In addition to STEM, learners benefit from Minecraft-themed English and Mathematics Workbooks designed to reinforce academic skills in a gamified format:
English:
Mathematics:
